Farfetchd
Ruby/Sapphire

FARFETCH’D is always seen with a stick from a plant of some sort. Apparently, there are good sticks and bad sticks. This POKéMON has been known to fight with others over sticks.

Emerald

It is always seen with a stick from a plant. Apparently, there are good sticks and bad sticks. This POKéMON occasionally fights with others over choice sticks.

Firered

It always walks about with a plant stalk clamped in its beak. The stalk is used for building its nest.

Leafgreen

The plant stalk it holds is its weapon. The stalk is used like a sword to cut all sorts of things.

Pokédex Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Stick 5%

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Knock Off
65 100% 20 Target drops its held item.
26 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
31 Swords Dance
20 Raises the user's Attack by two stages.
36 Agility
30 Raises the user's Speed by two stages.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Knock Off
65 100% 20 Target drops its held item.
26 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
31 Swords Dance
20 Raises the user's Attack by two stages.
36 Agility
30 Raises the user's Speed by two stages.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
11 Leer
100% 30 Lowers the target's Defense by one stage.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Knock Off
65 100% 20 Target drops its held item.
26 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
31 Swords Dance
20 Raises the user's Attack by two stages.
36 Agility
30 Raises the user's Speed by two stages.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
46 False Swipe
40 100% 40 Cannot lower the target's HP below 1.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mirror Move
20 Uses the target's last used move.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x