Ruby/Sapphire
FARFETCH’D is always seen with a stick from a plant of some sort. Apparently, there are good sticks and bad sticks. This POKéMON has been known to fight with others over sticks.
Emerald
It is always seen with a stick from a plant. Apparently, there are good sticks and bad sticks. This POKéMON occasionally fights with others over choice sticks.
Firered
It always walks about with a plant stalk clamped in its beak. The stalk is used for building its nest.
Leafgreen
The plant stalk it holds is its weapon. The stalk is used like a sword to cut all sorts of things.
Pokédex & Training Data
Classification
Wild Duck Pokémon
Height
0.8 m (2'07")
Weight
15.0 kg (33.1 lbs)
Abilities
EV Yield
+1 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#083
Johto (G/S/C)
#158
Johto (HG/SS)
#160
Kalos (Central)
#061
Galar (Sw/Sh)
#218
National
#083
Held Items
Stick
5%
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 11 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 21 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 26 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 31 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 46 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 11 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 21 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 26 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 31 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 46 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 11 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 16 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 21 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 26 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 31 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 41 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 46 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Swift | 60 | — | 20 | Never misses. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Feather Dance | — | 100% | 15 | Lowers the target’s Attack by two stages. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| Mirror Move | — | — | 20 | Uses the target’s last used move. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. |
Base Stats
Hp
52
Attack
90
Defense
55
Sp. Atk
58
Sp. Def
62
Speed
60
Total
377
Type Defenses
(vs. Gen 6+ rules)