
Lets Go Pikachu/Lets Go Eevee
They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.
Pokédex Data
Classification
Wild Duck Pokémon
Height
0.8 m (2'07")
Weight
15.0 kg (33.1 lbs)
Abilities
- Keen Eye
- Inner Focus
- Defiant (Hidden)
Held Items
Stick
5%
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
1 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
9 | Aerial Ace | 60 | — | 20 | Never misses. | |
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
21 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
37 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
43 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
49 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
55 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
1 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
7 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
9 | Aerial Ace | 60 | — | 20 | Never misses. | |
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
21 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
31 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
33 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
37 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
43 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
45 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
49 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
55 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Mirror Move | — | — | 20 | Uses the target's last used move. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
4 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
9 | Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
18 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
22 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
31 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
36 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
40 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM14 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM50 Roost | — | — | 5 | Heals the user by half its max HP. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
First Impression | 90 | 100% | 10 | Can only be used as the first move after the user enters battle. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
Roost | — | — | 5 | Heals the user by half its max HP. | |
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Base Stats
Hp
52
Attack
90
Defense
55
Sp. Atk
58
Sp. Def
62
Speed
60
Total
377
Type Defenses
(vs. Gen 6+ rules)