Farfetchd
Lets Go Pikachu/Lets Go Eevee

They live where reedy plants grow. Farfetch’d are rarely seen, so it’s thought their numbers are decreasing.

Pokédex & Training Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying, Ground

Pokédex Numbers

Kanto (R/B/Y) #083
Johto (G/S/C) #158
Johto (HG/SS) #160
Kalos (Central) #061
Galar (Sw/Sh) #218
National #083

Held Items

Stick 5%

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Aerial Ace
60 — 20 Never misses.
13 Knock Off
65 100% 20 Target drops its held item.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Agility
— — 30 Raises the user’s Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Acrobatics
55 100% 15 Has double power if the user has no held item.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
55 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
7 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
9 Aerial Ace
60 — 20 Never misses.
13 Knock Off
65 100% 20 Target drops its held item.
19 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
31 Agility
— — 30 Raises the user’s Speed by two stages.
33 Night Slash
70 100% 15 Has an increased chance for a critical hit.
37 Acrobatics
55 100% 15 Has double power if the user has no held item.
43 Feint
30 100% 10 Hits through Protect and Detect.
45 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
49 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
55 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Mirror Move
— — 20 Uses the target’s last used move.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Cut
50 95% 30 Inflicts regular damage with no additional effect.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
18 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
22 Agility
— — 30 Raises the user’s Speed by two stages.
27 Slash
70 100% 20 Has an increased chance for a critical hit.
31 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM14 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM18 U Turn
70 100% 20 User must switch out after attacking.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM50 Roost
— — 5 Heals the user by half its max HP.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Mirror Move
— — 20 Uses the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Roost
— — 5 Heals the user by half its max HP.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Mirror Move
— — 20 Uses the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Roost
— — 5 Heals the user by half its max HP.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Trump Card
— — 5 Power increases when this move has less PP, up to a maximum of 200.

Base Stats

Hp 52
Attack 90
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 60
Total 377

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x