Primeape
Red/Blue

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

Yellow

It stops being angry only when nobody else is around. To view this moment is very difficult.

Evolution Chain

mankey
Mankey
Level 28
primeape
Primeape

Pokédex & Training Data

Classification Pig Monkey Pokémon
Height 1.0 m (3'03")
Weight 32.0 kg (70.5 lbs)
Abilities N/A in Gen I
EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #057
Johto (G/S/C) #135
Johto (HG/SS) #137
Alola (S/M) #080
Alola (US/UM) #094
Paldea (S/V) #159
National #057
Kitakami #100

Held Items

None in this generation.

Game Locations

Kanto Route 23 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
37 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
9 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
15 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
21 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
28 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
37 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
45 Screech
— 85% 40 Lowers the target’s Defense by two stages.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user’s level.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 105
Defense 60
Sp. Atk 60
Sp. Def 70
Speed 95
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x