
Red/Blue
Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Yellow
It stops being angry only when nobody else is around. To view this moment is very difficult.
Pokédex Data
Classification
Pig Monkey Pokémon
Height
1.0 m (3'03")
Weight
32.0 kg (70.5 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Game Locations
- Kanto Route 23 Area
Training
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
37 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
15 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
21 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
27 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
28 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
37 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
45 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
105
Defense
60
Sp. Atk
60
Sp. Def
70
Speed
95
Total
455
Type Defenses
(vs. Gen 6+ rules)