Red/Blue
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Yellow
It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Evolution Chain
Pokédex & Training Data
Classification
Weed Pokémon
Height
0.5 m (1'08")
Weight
5.4 kg (11.9 lbs)
Abilities
N/A in Gen I
EV Yield
+1 Sp. Atk
Catch Rate
255
Base Friendship
70
Growth Rate
medium slow
Pokédex Numbers
Kanto (R/B/Y)
#043
Johto (G/S/C)
#083
Hoenn (R/S/E)
#088
Johto (HG/SS)
#083
Kalos (Central)
#105
Hoenn (OR/AS)
#091
Galar (Sw/Sh)
#055
National
#043
Blueberry
#062
Held Items
None in this generation.
Game Locations
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 24 Area
Kanto Route 25 Area
Kanto Route 5 Area
Kanto Route 6 Area
Kanto Route 7 Area
Learned Moves
Level Up Moves
Red/Blue
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 19 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 33 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 46 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Yellow
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 15 | Poison Powder | — | 75% | 35 | Poisons the target. | |
| 17 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 19 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 24 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 33 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 46 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Red/BlueYellow
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM03 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| TM21 Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM31 Mimic | — | — | 10 | Copies the target’s last used move. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM50 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
45
Attack
50
Defense
55
Sp. Atk
75
Sp. Def
65
Speed
30
Total
320
Type Defenses
(vs. Gen 6+ rules)