Tauros
Red/Blue

When it targets an enemy, it charges furiously while whipping its body with its long tails.

Yellow

A rowdy POKéMON with a lot of stamina. Once running, it won't stop until it hits something.

Pokédex Data

Classification Wild Bull Pokémon
Height 1.4 m (4'07")
Weight 88.4 kg (194.9 lbs)
Abilities N/A in Gen I

Game Locations

  • Kanto Safari Zone Area 1 East
  • Kanto Safari Zone Area 2 North
  • Kanto Safari Zone Area 3 West

Training

EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
28 Tail Whip
100% 30 Lowers the target's Defense by one stage.
35 Leer
100% 30 Lowers the target's Defense by one stage.
44 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
51 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
21 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
28 Tail Whip
100% 30 Lowers the target's Defense by one stage.
35 Leer
100% 30 Lowers the target's Defense by one stage.
44 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
51 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Fissure
30% 5 Causes a one-hit KO.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 100
Defense 95
Sp. Atk 40
Sp. Def 70
Speed 110
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x