Magmar
Red/Blue

Its body always burns with an orange glow that enables it to hide perfectly among flames.

Yellow

Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Evolution Chain

magby
Magby
Level 30
magmar
Magmar

Pokédex & Training Data

Classification Spitfire Pokémon
Height 1.3 m (4'03")
Weight 44.5 kg (98.1 lbs)
Abilities N/A in Gen I
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #126
Johto (G/S/C) #151
Sinnoh (Plat.) #201
Johto (HG/SS) #153
Unova (B2/W2) #054
Alola (S/M) #167
Alola (US/UM) #201
Hisui #175
National #126
Crown Tundra #019
Blueberry #014

Held Items

None in this generation.

Game Locations

Pokemon Mansion 3f
Pokemon Mansion B1f

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
36 Leer
— 100% 30 Lowers the target’s Defense by one stage.
39 Confuse Ray
— 100% 10 Confuses the target.
43 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
48 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
52 Smog
30 70% 20 Has a 40% chance to poison the target.
55 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
36 Leer
— 100% 30 Lowers the target’s Defense by one stage.
39 Confuse Ray
— 100% 10 Confuses the target.
43 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
48 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
52 Smog
30 70% 20 Has a 40% chance to poison the target.
55 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 95
Defense 57
Sp. Atk 100
Sp. Def 85
Speed 93
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x