Rapidash

Alternate Forms

Sword

This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.

Legends Arceus

Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 95.0 kg (209.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Smart Strike
70 10 Never misses.
15 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
20 Agility
30 Raises the user's Speed by two stages.
25 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Inferno
100 50% 5 Has a 100% chance to burn the target.
56 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
63 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
1 Smart Strike
70 10 Never misses.
15 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
20 Agility
30 Raises the user's Speed by two stages.
25 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Inferno
100 50% 5 Has a 100% chance to burn the target.
56 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
63 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Double Hit
35 90% 10 Hits twice in one turn.
15 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
21 Hypnosis
60% 20 Puts the target to sleep.
29 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Smart Strike
70 10 Never misses.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x