Rapidash
Red/Blue

Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.

Yellow

Just loves to run. If it sees some­ thing faster than itself, it will give chase at top speed.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex & Training Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 95.0 kg (209.4 lbs)
Abilities N/A in Gen I
EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #078
Johto (G/S/C) #202
Sinnoh (D/P) #091
Sinnoh (Plat.) #091
Johto (HG/SS) #207
Galar (Sw/Sh) #334
Hisui #024
National #078
Crown Tundra #106

Held Items

None in this generation.

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
32 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Growl
— 100% 40 Lowers the target’s Attack by one stage.
39 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
47 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
55 Agility
— — 30 Raises the user’s Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
32 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Growl
— 100% 40 Lowers the target’s Attack by one stage.
39 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
47 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
55 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
— 30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x