
Red/Blue
Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.
Yellow
Just loves to run. If it sees some thing faster than itself, it will give chase at top speed.
Pokédex Data
Classification
Fire Horse Pokémon
Height
1.7 m (5'07")
Weight
95.0 kg (209.4 lbs)
Abilities
N/A in Gen I
Held Items
None in this generation.
Training
EV Yield
+2 speed
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
30 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
32 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
35 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
39 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
47 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
30 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
32 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
35 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
39 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
47 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
55 | Agility | — | — | 30 | Raises the user's Speed by two stages. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
65
Attack
100
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)