Rapidash
Red/Blue

Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.

Yellow

Just loves to run. If it sees some­ thing faster than itself, it will give chase at top speed.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 95.0 kg (209.4 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Tail Whip
100% 30 Lowers the target's Defense by one stage.
32 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Growl
100% 40 Lowers the target's Attack by one stage.
39 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
47 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
55 Agility
30 Raises the user's Speed by two stages.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
30 Tail Whip
100% 30 Lowers the target's Defense by one stage.
32 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Growl
100% 40 Lowers the target's Attack by one stage.
39 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
47 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
55 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x