Rapidash
Lets Go Pikachu/Lets Go Eevee

Just loves to run. If it sees something faster than itself, it will give chase at top speed.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex & Training Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 95.0 kg (209.4 lbs)
Abilities
EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #078
Johto (G/S/C) #202
Sinnoh (D/P) #091
Sinnoh (Plat.) #091
Johto (HG/SS) #207
Galar (Sw/Sh) #334
Hisui #024
National #078
Crown Tundra #106

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Inferno
100 50% 5 Has a 100% chance to burn the target.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Ember
40 100% 25 Has a 10% chance to burn the target.
13 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Inferno
100 50% 5 Has a 100% chance to burn the target.
37 Agility
— — 30 Raises the user’s Speed by two stages.
41 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Horn Drill
— 30% 5 Causes a one-hit KO.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Double Kick
30 100% 30 Hits twice in one turn.
20 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
26 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
32 Agility
— — 30 Raises the user’s Speed by two stages.
38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
51 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
65 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM67 Smart Strike
70 — 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM11 Will O Wisp
— 85% 15 Burns the target.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM60 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x