Gold
At full gallop, its four hooves barely touch the ground because it moves so incredi bly fast.
Silver
With incredible acceleration, it reaches its top speed of 150 mph after running just ten steps.
Crystal
It just loves to gallop. The faster it goes, the long er the swaying flames of its mane will become.
Pokédex & Training Data
Classification
Fire Horse Pokémon
Height
1.7 m (5'07")
Weight
95.0 kg (209.4 lbs)
Abilities
N/A in Gen II
EV Yield
+2 speed
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#078
Johto (G/S/C)
#202
Sinnoh (D/P)
#091
Sinnoh (Plat.)
#091
Johto (HG/SS)
#207
Galar (Sw/Sh)
#334
Hisui
#024
National
#078
Crown Tundra
#106
Held Items
None in this generation.
Game Locations
Kanto Route 28 Area
Mt Silver Outside
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 8 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 40 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 47 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 61 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 8 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 13 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 26 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 40 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 47 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 61 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Swift | 60 | — | 20 | Never misses. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Base Stats
Hp
65
Attack
100
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)