Rapidash

Alternate Forms

Sword

This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.

Legends Arceus

Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.

Evolution Chain

ponyta-galar
Ponyta
Level 40
rapidash-galar
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 80.0 kg (176.4 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
15 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
20 Agility
30 Raises the user's Speed by two stages.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
35 Heal Pulse
10 Heals the target for half its max HP.
43 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
56 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
63 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM02 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM91 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Smart Strike
70 10 Never misses.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x