Sword
This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.
Legends Arceus
Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.
Pokédex Data
Classification
Fire Horse Pokémon
Height
1.7 m (5'07")
Weight
80.0 kg (176.4 lbs)
Abilities
- Run Away
- Pastel Veil
- Anticipation (Hidden)
Training
EV Yield
+2 speed
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
1 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
15 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
25 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
30 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
35 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
43 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
49 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
56 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
63 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM69 Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM91 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM96 Smart Strike | 70 | — | 10 | Never misses. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR28 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR87 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
65
Attack
100
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
105
Total
500
Type Defenses
(vs. Gen 6+ rules)