Rapidash
Ruby/Sapphire

RAPIDASH usually can be seen casually cantering in the fields and plains. However, when this POKéMON turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.

Emerald

It usually canters casually in the fields and plains. But once a RAPIDASH turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph.

Firered

It can gallop at a top speed of 150 miles per hour. It can race as fast as a bullet train while ablaze.

Leafgreen

Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.

Evolution Chain

ponyta
Ponyta
Level 40
rapidash
Rapidash

Pokédex Data

Classification Fire Horse Pokémon
Height 1.7 m (5'07")
Weight 95.0 kg (209.4 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Kindle Road Area
  • Mt Ember Area

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
30 Raises the user's Speed by two stages.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
50 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
63 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
30 Raises the user's Speed by two stages.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
50 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
63 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Growl
100% 40 Lowers the target's Attack by one stage.
9 Tail Whip
100% 30 Lowers the target's Defense by one stage.
14 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
38 Agility
30 Raises the user's Speed by two stages.
40 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
50 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
63 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 65
Attack 100
Defense 70
Sp. Atk 80
Sp. Def 80
Speed 105
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x