Sword
Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.
Legends Arceus
Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.
Pokédex & Training Data
Classification
Superpower Pokémon
Height
0.8 m (2'07")
Weight
19.5 kg (43.0 lbs)
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#066
Johto (G/S/C)
#140
Hoenn (R/S/E)
#073
Sinnoh (D/P)
#040
Sinnoh (Plat.)
#040
Johto (HG/SS)
#142
Kalos (Coastal)
#057
Hoenn (OR/AS)
#075
Alola (S/M)
#095
Alola (US/UM)
#117
Galar (Sw/Sh)
#138
Hisui
#154
National
#066
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 4 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 8 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 12 | Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| 16 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 20 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 24 | Vital Throw | 70 | — | 10 | Never misses. | |
| 29 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 32 | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| 36 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 40 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 44 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 48 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 52 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 4 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 8 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 12 | Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| 16 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 20 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 24 | Vital Throw | 70 | — | 10 | Never misses. | |
| 29 | Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 32 | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| 36 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 40 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 44 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 48 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 52 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| 11 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 18 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| 22 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 25 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 34 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 43 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM75 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR13 Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR39 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TR48 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TR53 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| TR85 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM10 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM27 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Coaching | — | — | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Power Trick | — | — | 10 | User swaps Attack and Defense. | |
| Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
| Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
70
Attack
80
Defense
50
Sp. Atk
35
Sp. Def
35
Speed
35
Total
305
Type Defenses
(vs. Gen 6+ rules)