Machop
Sword

Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.

Legends Arceus

Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 0.8 m (2'07")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #066
Johto (G/S/C) #140
Hoenn (R/S/E) #073
Sinnoh (D/P) #040
Sinnoh (Plat.) #040
Johto (HG/SS) #142
Kalos (Coastal) #057
Hoenn (OR/AS) #075
Alola (S/M) #095
Alola (US/UM) #117
Galar (Sw/Sh) #138
Hisui #154
National #066

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
12 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Vital Throw
70 — 10 Never misses.
29 Strength
80 100% 15 Inflicts regular damage with no additional effect.
32 Dual Chop
40 90% 15 Hits twice in one turn.
36 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
40 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
44 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
48 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
8 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
12 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Vital Throw
70 — 10 Never misses.
29 Strength
80 100% 15 Inflicts regular damage with no additional effect.
32 Dual Chop
40 90% 15 Hits twice in one turn.
36 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
40 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
44 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
48 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
11 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Hit
35 90% 10 Hits twice in one turn.
22 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
34 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Power Trick
— — 10 User swaps Attack and Defense.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 70
Attack 80
Defense 50
Sp. Atk 35
Sp. Def 35
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x