
Sword
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Legends Arceus
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Pokédex Data
Classification
Gripper Pokémon
Height
2.2 m (7'03")
Weight
106.6 kg (235.0 lbs)
Held Items
None in this generation.
Training
EV Yield
+1 defense
+2 Sp. Def
+2 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Shadow Punch | 60 | — | 20 | Never misses. | |
1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
42 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
48 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Shadow Punch | 60 | — | 20 | Never misses. | |
1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
42 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
48 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
54 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
6 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
18 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
25 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
34 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR93 Darkest Lariat | 85 | 100% | 10 | Ignores the target's stat modifiers. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
45
Attack
100
Defense
135
Sp. Atk
65
Sp. Def
135
Speed
45
Total
525
Type Defenses
(vs. Gen 6+ rules)