Diamond
It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
Pearl
Its muscles never cramp however much it trains. It lives in the mountains away from humans.
Platinum
Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.
Heartgold
Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
Soulsilver
It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.
Pokédex & Training Data
Classification
Superpower Pokémon
Height
0.8 m (2'07")
Weight
19.5 kg (43.0 lbs)
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#066
Johto (G/S/C)
#140
Hoenn (R/S/E)
#073
Sinnoh (D/P)
#040
Sinnoh (Plat.)
#040
Johto (HG/SS)
#142
Kalos (Coastal)
#057
Hoenn (OR/AS)
#075
Alola (S/M)
#095
Alola (US/UM)
#117
Galar (Sw/Sh)
#138
Hisui
#154
National
#066
Held Items
None in this generation.
Game Locations
Johto Route 47 Inside Cave
Johto Safari Zone Zone Wasteland
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Rock Tunnel 1f
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 208 Area
Sinnoh Route 210 West Towards Celestic Town
Sinnoh Route 211 West Towards Eterna City
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 13 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 22 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 25 | Vital Throw | 70 | — | 10 | Never misses. | |
| 31 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 34 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 37 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 43 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 46 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 13 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 22 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 25 | Vital Throw | 70 | — | 10 | Never misses. | |
| 31 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 34 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 37 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 43 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 46 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 7 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 10 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 13 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| 19 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| 22 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 25 | Vital Throw | 70 | — | 10 | Never misses. | |
| 31 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 34 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 37 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 43 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 46 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| Power Trick | — | — | 10 | User swaps Attack and Defense. | |
| Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
| Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
70
Attack
80
Defense
50
Sp. Atk
35
Sp. Def
35
Speed
35
Total
305
Type Defenses
(vs. Gen 6+ rules)