Machop
Diamond

It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.

Pearl

Its muscles never cramp however much it trains. It lives in the mountains away from humans.

Platinum

Though small in stature, it is powerful enough to easily heft and throw a number of GEODUDE at once.

Heartgold

Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

Soulsilver

It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 0.8 m (2'07")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #066
Johto (G/S/C) #140
Hoenn (R/S/E) #073
Sinnoh (D/P) #040
Sinnoh (Plat.) #040
Johto (HG/SS) #142
Kalos (Coastal) #057
Hoenn (OR/AS) #075
Alola (S/M) #095
Alola (US/UM) #117
Galar (Sw/Sh) #138
Hisui #154
National #066

Held Items

None in this generation.

Game Locations

Johto Route 47 Inside Cave
Johto Safari Zone Zone Wasteland
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Rock Tunnel 1f
Sinnoh Route 206 Area
Sinnoh Route 207 Area
Sinnoh Route 208 Area
Sinnoh Route 210 West Towards Celestic Town
Sinnoh Route 211 West Towards Eterna City

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
13 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
25 Vital Throw
70 — 10 Never misses.
31 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
46 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
13 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
25 Vital Throw
70 — 10 Never misses.
31 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
46 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
13 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
25 Vital Throw
70 — 10 Never misses.
31 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
34 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
46 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Meditate
— — 40 Raises the user’s Attack by one stage.
Power Trick
— — 10 User swaps Attack and Defense.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 70
Attack 80
Defense 50
Sp. Atk 35
Sp. Def 35
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x