Machoke
Sword

Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.

Legends Arceus

A sturdy creature boasting a robust physique and boundless stamina. Loves training above all else and voluntarily assists with tasks such as construction and clearing land.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 1.5 m (4'11")
Weight 70.5 kg (155.4 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #067
Johto (G/S/C) #141
Hoenn (R/S/E) #074
Sinnoh (D/P) #041
Sinnoh (Plat.) #041
Johto (HG/SS) #143
Kalos (Coastal) #058
Hoenn (OR/AS) #076
Alola (S/M) #096
Alola (US/UM) #118
Galar (Sw/Sh) #139
Hisui #155
National #067

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
12 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Vital Throw
70 — 10 Never misses.
31 Strength
80 100% 15 Inflicts regular damage with no additional effect.
36 Dual Chop
40 90% 15 Hits twice in one turn.
42 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
48 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
60 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
66 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
12 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
24 Vital Throw
70 — 10 Never misses.
31 Strength
80 100% 15 Inflicts regular damage with no additional effect.
36 Dual Chop
40 90% 15 Hits twice in one turn.
42 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
48 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
60 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
66 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
11 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Hit
35 90% 10 Hits twice in one turn.
22 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
34 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 100
Defense 70
Sp. Atk 50
Sp. Def 60
Speed 45
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x