Machamp
Sword

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

Legends Arceus

In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex Data

Classification Superpower Pokémon
Height 1.6 m (5'03")
Weight 130.0 kg (286.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
12 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
24 Vital Throw
70 10 Never misses.
31 Strength
80 100% 15 Inflicts regular damage with no additional effect.
36 Dual Chop
40 90% 15 Hits twice in one turn.
42 Bulk Up
20 Raises the user's Attack and Defense by one stage.
48 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
60 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
66 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
12 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
24 Vital Throw
70 10 Never misses.
31 Strength
80 100% 15 Inflicts regular damage with no additional effect.
36 Dual Chop
40 90% 15 Hits twice in one turn.
42 Bulk Up
20 Raises the user's Attack and Defense by one stage.
48 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
54 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
60 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
66 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
11 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
18 Double Hit
35 90% 10 Hits twice in one turn.
22 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
25 Bulk Up
20 Raises the user's Attack and Defense by one stage.
30 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
34 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR93 Darkest Lariat
85 100% 10 Ignores the target's stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 130
Defense 80
Sp. Atk 65
Sp. Def 85
Speed 55
Total 505

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x

Gigantamax Machamp

Gigantamax Machamp

The Gigantamax energy surging through its arms makes its punches hit as hard as bomb blasts.