
Black/WhiteBlack 2/White 2
Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Pokédex Data
Classification
Superpower Pokémon
Height
0.8 m (2'07")
Weight
19.5 kg (43.0 lbs)
Held Items
None in this generation.
Training
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
10 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
13 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
19 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
22 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
31 | Vital Throw | 70 | — | 10 | Never misses. | |
34 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
43 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
46 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
49 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
7 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
10 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
13 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
19 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
22 | Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
31 | Vital Throw | 70 | — | 10 | Never misses. | |
34 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
43 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
46 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
49 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
Power Trick | — | — | 10 | User swaps Attack and Defense. | |
Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
70
Attack
80
Defense
50
Sp. Atk
35
Sp. Def
35
Speed
35
Total
305
Type Defenses
(vs. Gen 6+ rules)