Machop
Gold

Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

Silver

It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

Crystal

It trains by lifting rocks in the mountains. It can even pick up a GRAVELER with ease.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 0.8 m (2'07")
Weight 19.5 kg (43.0 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #066
Johto (G/S/C) #140
Hoenn (R/S/E) #073
Sinnoh (D/P) #040
Sinnoh (Plat.) #040
Johto (HG/SS) #142
Kalos (Coastal) #057
Hoenn (OR/AS) #075
Alola (S/M) #095
Alola (US/UM) #117
Galar (Sw/Sh) #138
Hisui #154
National #066

Held Items

None in this generation.

Game Locations

Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Rock Tunnel 1f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
31 Vital Throw
70 — 10 Never misses.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
25 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
31 Vital Throw
70 — 10 Never misses.
37 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.

Base Stats

Hp 70
Attack 80
Defense 50
Sp. Atk 35
Sp. Def 35
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x