Machop
Ruby

MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.

Sapphire

MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.

Emerald

It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.

Firered

Its whole body is composed of muscles. Even though it’s the size of a human child, it can hurl 100 grown-ups.

Leafgreen

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Evolution Chain

machop
Machop
Level 28
machoke
Machoke
🔄
Trade
machamp
Machamp

Pokédex & Training Data

Classification Superpower Pokémon
Height 0.8 m (2'07")
Weight 19.5 kg (43.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #066
Johto (G/S/C) #140
Hoenn (R/S/E) #073
Sinnoh (D/P) #040
Sinnoh (Plat.) #040
Johto (HG/SS) #142
Kalos (Coastal) #057
Hoenn (OR/AS) #075
Alola (S/M) #095
Alola (US/UM) #117
Galar (Sw/Sh) #138
Hisui #154
National #066

Held Items

None in this generation.

Game Locations

Fiery Path Area
Hoenn Route 112 Area
Jagged Pass Area
Kanto Victory Road 2 1f
Kanto Victory Road 2 2f
Kanto Victory Road 2 3f
Mt Ember 1f Cave Behind Team Rocket
Mt Ember Area
Mt Ember Cave
Mt Ember Inside
Rock Tunnel 1f
Rock Tunnel B1f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Vital Throw
70 — 10 Never misses.
37 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
40 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Vital Throw
70 — 10 Never misses.
37 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
40 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
7 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
13 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
22 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
25 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
31 Vital Throw
70 — 10 Never misses.
37 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
40 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
43 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
49 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.

Base Stats

Hp 70
Attack 80
Defense 50
Sp. Atk 35
Sp. Def 35
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x