Poliwrath
Sword

Its body is solid muscle. When swimming through cold seas, Poliwrath uses its impressive arms to smash through drift ice and plow forward.

Evolution Chain

poliwag
Poliwag
Level 25
poliwhirl
Poliwhirl
water-stone water stone
poliwrath
Poliwrath
🔄
Trade
holding kings rock
politoed
Politoed

Pokédex Data

Classification Tadpole Pokémon
Height 1.3 m (4'03")
Weight 54.0 kg (119.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Mind Reader
5 Ensures that the user's next move will hit the target.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
1 Rain Dance
5 Changes the weather to rain for five turns.
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Mind Reader
5 Ensures that the user's next move will hit the target.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
1 Rain Dance
5 Changes the weather to rain for five turns.
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR93 Darkest Lariat
85 100% 10 Ignores the target's stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 95
Defense 95
Sp. Atk 70
Sp. Def 90
Speed 70
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
2x
0.5x
0.5x
0.5x
0.5x
2x