
Ruby
GLALIE has a body made of rock, which it hardens with an armor of ice. This POKéMON has the ability to freeze moisture in the atmosphere into any shape it desires.
Sapphire
GLALIE has the ability to freely control ice. For example, it can instantly freeze its foe solid. After immobilizing its foe in ice, this POKéMON enjoys eating it in leisurely fashion.
Emerald
A GLALIE has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body.
Firered/Leafgreen
It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.
Pokédex Data
Classification
Face Pokémon
Height
1.5 m (4'11")
Weight
256.5 kg (565.5 lbs)
Abilities
Held Items
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
61 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
61 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
7 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
16 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
25 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
34 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
42 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
53 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
61 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
80
Attack
80
Defense
80
Sp. Atk
80
Sp. Def
80
Speed
80
Total
480
Type Defenses
(vs. Gen 6+ rules)