Glalie
Ruby

GLALIE has a body made of rock, which it hardens with an armor of ice. This POKéMON has the ability to freeze moisture in the atmosphere into any shape it desires.

Sapphire

GLALIE has the ability to freely control ice. For example, it can instantly freeze its foe solid. After immobilizing its foe in ice, this POKéMON enjoys eating it in leisurely fashion.

Emerald

A GLALIE has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body.

Firered/Leafgreen

It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie

Pokédex & Training Data

Classification Face Pokémon
Height 1.5 m (4'11")
Weight 256.5 kg (565.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Mineral

Pokédex Numbers

Hoenn (R/S/E) #172
Sinnoh (Plat.) #207
Hoenn (OR/AS) #180
Alola (S/M) #247
Alola (US/UM) #324
Galar (Sw/Sh) #080
Hisui #206
Paldea (S/V) #358
National #362
Crown Tundra #026
Kitakami #173

Held Items

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
7 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hail
— — 10 Changes the weather to a hailstorm for five turns.
53 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
61 Sheer Cold
— 30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
7 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hail
— — 10 Changes the weather to a hailstorm for five turns.
53 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
61 Sheer Cold
— 30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
7 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hail
— — 10 Changes the weather to a hailstorm for five turns.
53 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
61 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 80
Attack 80
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x