Black/WhiteBlack 2/White 2
It prevents prey from escaping by instantaneously freezing moisture in the air.
Evolution Chain
Pokédex & Training Data
Classification
Face Pokémon
Height
1.5 m (4'11")
Weight
256.5 kg (565.5 lbs)
Abilities
- Inner Focus
- Ice Body
- Moody (Hidden)
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#172
Sinnoh (Plat.)
#207
Hoenn (OR/AS)
#180
Alola (S/M)
#247
Alola (US/UM)
#324
Galar (Sw/Sh)
#080
Hisui
#206
Paldea (S/V)
#358
National
#362
Crown Tundra
#026
Kitakami
#173
Held Items
Babiri Berry
5%
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
| 4 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 22 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 28 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 59 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
| 4 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 22 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 28 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 31 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 59 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. |
Base Stats
Hp
80
Attack
80
Defense
80
Sp. Atk
80
Sp. Def
80
Speed
80
Total
480
Type Defenses
(vs. Gen 6+ rules)