Glalie
Black/WhiteBlack 2/White 2

It prevents prey from escaping by instantaneously freezing moisture in the air.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex Data

Classification Face Pokémon
Height 1.5 m (4'11")
Weight 256.5 kg (565.5 lbs)
Abilities

Held Items

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Mineral

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Double Team
15 Raises the user's evasion by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Protect
10 Prevents any moves from hitting the user this turn.
28 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
40 Hail
10 Changes the weather to a hailstorm for five turns.
51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
59 Sheer Cold
30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Double Team
15 Raises the user's evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Double Team
15 Raises the user's evasion by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
22 Protect
10 Prevents any moves from hitting the user this turn.
28 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
40 Hail
10 Changes the weather to a hailstorm for five turns.
51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
59 Sheer Cold
30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.

Base Stats

Hp 80
Attack 80
Defense 80
Sp. Atk 80
Sp. Def 80
Speed 80
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x