Ralts
Diamond/Pearl

It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.

Platinum

If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.

Heartgold/Soulsilver

The horns on its head provide a strong power that enables it to sense people’s emotions.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
gallade
Gallade

Pokédex & Training Data

Classification Feeling Pokémon
Height 0.4 m (1'04")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #029
Sinnoh (Plat.) #157
Kalos (Central) #064
Hoenn (OR/AS) #029
Galar (Sw/Sh) #120
Hisui #101
Paldea (S/V) #062
National #280
Isle of Armor #034
Kitakami #057

Game Locations

Johto Route 34 Area
Sinnoh Route 203 Area
Sinnoh Route 204 South Towards Jubilife City
Sinnoh Route 208 Area
Sinnoh Route 209 Area
Sinnoh Route 212 North Towards Hearthome City

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
21 Magical Leaf
60 — 20 Never misses.
23 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
34 Future Sight
120 100% 10 Hits the target two turns later.
39 Charm
— 100% 20 Lowers the target’s Attack by two stages.
43 Hypnosis
— 60% 20 Puts the target to sleep.
45 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
21 Magical Leaf
60 — 20 Never misses.
23 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
34 Future Sight
120 100% 10 Hits the target two turns later.
39 Charm
— 100% 20 Lowers the target’s Attack by two stages.
43 Hypnosis
— 60% 20 Puts the target to sleep.
45 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
21 Magical Leaf
60 — 20 Never misses.
23 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
34 Future Sight
120 100% 10 Hits the target two turns later.
39 Charm
— 100% 20 Lowers the target’s Attack by two stages.
43 Hypnosis
— 60% 20 Puts the target to sleep.
45 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Confuse Ray
— 100% 10 Confuses the target.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Mean Look
— — 5 Prevents the target from leaving battle.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Will O Wisp
— 85% 15 Burns the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Confuse Ray
— 100% 10 Confuses the target.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Mean Look
— — 5 Prevents the target from leaving battle.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 28
Attack 25
Defense 25
Sp. Atk 45
Sp. Def 35
Speed 40
Total 198

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x