Bronzong
Sword

Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.

Legends Arceus

Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.

Evolution Chain

bronzor
Bronzor
Level 33
bronzong
Bronzong

Pokédex Data

Classification Bronze Bell Pokémon
Height 1.3 m (4'03")
Weight 187.0 kg (412.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Block
5 Prevents the target from leaving battle.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
60% 20 Puts the target to sleep.
24 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
38 Iron Defense
15 Raises the user's Defense by two stages.
44 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
56 Rain Dance
5 Changes the weather to rain for five turns.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Block
5 Prevents the target from leaving battle.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
60% 20 Puts the target to sleep.
24 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
38 Iron Defense
15 Raises the user's Defense by two stages.
44 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
56 Rain Dance
5 Changes the weather to rain for five turns.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Iron Defense
15 Raises the user's Defense by two stages.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Hypnosis
60% 20 Puts the target to sleep.
34 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
10 Exchanges the user's Speed with the target's.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM91 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 67
Attack 89
Defense 116
Sp. Atk 79
Sp. Def 116
Speed 33
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x