Bronzong
Sword

Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.

Legends Arceus

Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.

Evolution Chain

bronzor
Bronzor
Level 33
bronzong
Bronzong

Pokédex & Training Data

Classification Bronze Bell Pokémon
Height 1.3 m (4'03")
Weight 187.0 kg (412.3 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (D/P) #089
Sinnoh (Plat.) #089
Unova (B2/W2) #251
Galar (Sw/Sh) #119
Hisui #181
Paldea (S/V) #154
National #437
Crown Tundra #088
Kitakami #155

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Sunny Day
— — 5 Changes the weather to sunny for five turns.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
1 Block
— — 5 Prevents the target from leaving battle.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
38 Iron Defense
— — 15 Raises the user’s Defense by two stages.
44 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
56 Rain Dance
— — 5 Changes the weather to rain for five turns.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Sunny Day
— — 5 Changes the weather to sunny for five turns.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
1 Block
— — 5 Prevents the target from leaving battle.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
38 Iron Defense
— — 15 Raises the user’s Defense by two stages.
44 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
50 Future Sight
120 100% 10 Hits the target two turns later.
56 Rain Dance
— — 5 Changes the weather to rain for five turns.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Iron Defense
— — 15 Raises the user’s Defense by two stages.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Hypnosis
— 60% 20 Puts the target to sleep.
34 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 67
Attack 89
Defense 116
Sp. Atk 79
Sp. Def 116
Speed 33
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x