Ralts
Ruby

RALTS senses the emotions of people using the horns on its head. This POKéMON rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.

Sapphire

RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood, this POKéMON grows cheerful and joyous in the same way.

Emerald

A RALTS has the power to sense the emotions of people and POKéMON with the horns on its head. It takes cover if it senses any hostility.

Firered/Leafgreen

It is highly attuned to the emotions of people and POKéMON. It hides if it senses hostility.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir

Pokédex Data

Classification Feeling Pokémon
Height 0.4 m (1'04")
Weight 6.6 kg (14.6 lbs)
Abilities

Game Locations

  • Hoenn Route 102 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
15 Raises the user's evasion by one stage.
16 Teleport
20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Imprison
10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
15 Raises the user's evasion by one stage.
16 Teleport
20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Imprison
10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
15 Raises the user's evasion by one stage.
16 Teleport
20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Imprison
10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Mean Look
5 Prevents the target from leaving battle.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Will O Wisp
85% 15 Burns the target.

Base Stats

Hp 28
Attack 25
Defense 25
Sp. Atk 45
Sp. Def 35
Speed 40
Total 198

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x