Ralts
Ruby

RALTS senses the emotions of people using the horns on its head. This POKéMON rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.

Sapphire

RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood, this POKéMON grows cheerful and joyous in the same way.

Emerald

A RALTS has the power to sense the emotions of people and POKéMON with the horns on its head. It takes cover if it senses any hostility.

Firered/Leafgreen

It is highly attuned to the emotions of people and POKéMON. It hides if it senses hostility.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir

Pokédex & Training Data

Classification Feeling Pokémon
Height 0.4 m (1'04")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #029
Sinnoh (Plat.) #157
Kalos (Central) #064
Hoenn (OR/AS) #029
Galar (Sw/Sh) #120
Hisui #101
Paldea (S/V) #062
National #280
Isle of Armor #034
Kitakami #057

Game Locations

Hoenn Route 102 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
31 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
— 60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
31 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
— 60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
31 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
36 Future Sight
120 100% 10 Hits the target two turns later.
41 Hypnosis
— 60% 20 Puts the target to sleep.
46 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Mean Look
— — 5 Prevents the target from leaving battle.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 28
Attack 25
Defense 25
Sp. Atk 45
Sp. Def 35
Speed 40
Total 198

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x