Ralts
Black/WhiteBlack 2/White 2

If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
gallade
Gallade

Pokédex & Training Data

Classification Feeling Pokémon
Height 0.4 m (1'04")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #029
Sinnoh (Plat.) #157
Kalos (Central) #064
Hoenn (OR/AS) #029
Galar (Sw/Sh) #120
Hisui #101
Paldea (S/V) #062
National #280
Isle of Armor #034
Kitakami #057

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
21 Magical Leaf
60 — 20 Never misses.
23 Heal Pulse
— — 10 Heals the target for half its max HP.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
34 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
39 Future Sight
120 100% 10 Hits the target two turns later.
43 Charm
— 100% 20 Lowers the target’s Attack by two stages.
45 Hypnosis
— 60% 20 Puts the target to sleep.
50 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
54 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
— — 15 Raises the user’s evasion by one stage.
12 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
21 Magical Leaf
60 — 20 Never misses.
23 Heal Pulse
— — 10 Heals the target for half its max HP.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
34 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
39 Future Sight
120 100% 10 Hits the target two turns later.
43 Charm
— 100% 20 Lowers the target’s Attack by two stages.
45 Hypnosis
— 60% 20 Puts the target to sleep.
50 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
54 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Confuse Ray
— 100% 10 Confuses the target.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Mean Look
— — 5 Prevents the target from leaving battle.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Skill Swap
— — 10 User and target swap abilities.
Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.

Base Stats

Hp 28
Attack 25
Defense 25
Sp. Atk 45
Sp. Def 35
Speed 40
Total 198

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x