Mantine
Sword

If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.

Legends Arceus

This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex Data

Classification Kite Pokémon
Height 2.1 m (6'11")
Weight 220.0 kg (485.0 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Roost
5 Heals the user by half its max HP.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
20 Agility
30 Raises the user's Speed by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
40 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Roost
5 Heals the user by half its max HP.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
20 Agility
30 Raises the user's Speed by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
40 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
9 Aerial Ace
60 20 Never misses.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
29 Roost
5 Heals the user by half its max HP.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR89 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
40 Does nothing.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
40 Does nothing.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x