Mantine
Ruby/Sapphire

On sunny days, schools of MANTINE can be seen elegantly leaping over the sea’s waves. This POKéMON is not bothered by the REMORAID that hitches rides.

Emerald

On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.

Firered

Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

Leafgreen

As it majestically swims, it doesn’t care if REMORAID attach to it to scavenge for its leftovers.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex Data

Classification Kite Pokémon
Height 2.1 m (6'11")
Weight 220.0 kg (485.0 lbs)

Game Locations

  • Tanoby Ruins Area
  • Trainer Tower Area

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Supersonic
55% 20 Confuses the target.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Agility
30 Raises the user's Speed by two stages.
36 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
50 Confuse Ray
100% 10 Confuses the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Supersonic
55% 20 Confuses the target.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Agility
30 Raises the user's Speed by two stages.
36 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
50 Confuse Ray
100% 10 Confuses the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Supersonic
55% 20 Confuses the target.
15 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Agility
30 Raises the user's Speed by two stages.
36 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
43 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
50 Confuse Ray
100% 10 Confuses the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mud Sport
15 Halves all Electric-type damage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x