Black/White
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Black 2/White 2
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Pokédex & Training Data
Classification
Kite Pokémon
Height
2.1 m (6'11")
Weight
220.0 kg (485.0 lbs)
Abilities
- Swift Swim
- Water Absorb
- Water Veil (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water1
Pokédex Numbers
Johto (G/S/C)
#197
Sinnoh (D/P)
#141
Sinnoh (Plat.)
#141
Johto (HG/SS)
#202
Unova (B2/W2)
#234
Kalos (Coastal)
#140
Alola (US/UM)
#146
Galar (Sw/Sh)
#355
Hisui
#165
National
#226
Isle of Armor
#047
Game Locations
Undella Bay Area
Undella Town Area
Unova Route 21 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 1 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 4 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 10 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 13 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 19 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 22 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 28 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 37 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 40 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 46 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 1 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 3 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 7 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 11 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 14 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 16 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 19 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 23 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 27 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 32 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 36 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 39 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 46 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| Splash | — | — | 40 | Does nothing. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
85
Attack
40
Defense
70
Sp. Atk
80
Sp. Def
140
Speed
70
Total
485
Type Defenses
(vs. Gen 6+ rules)