Wailmer
Sword

It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.

Evolution Chain

wailmer
Wailmer
Level 40
wailord
Wailord

Pokédex Data

Classification Ball Whale Pokémon
Height 2.0 m (6'07")
Weight 130.0 kg (286.6 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 125
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Mist
30 Protects the user's stats from being changed by enemy moves.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
27 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
36 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Rest
5 User sleeps for two turns, completely healing itself.
42 Amnesia
20 Raises the user's Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Mist
30 Protects the user's stats from being changed by enemy moves.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
27 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
36 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Rest
5 User sleeps for two turns, completely healing itself.
42 Amnesia
20 Raises the user's Special Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Soak
100% 20 Changes the target's type to Water.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak
100% 20 Changes the target's type to Water.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 130
Attack 70
Defense 35
Sp. Atk 70
Sp. Def 35
Speed 60
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x