Mantine
Ultra Sun

Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.

Ultra Moon

Many people have taken up surfing because they admire how magnificently Mantine swims.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex Data

Classification Kite Pokémon
Height 2.1 m (6'11")
Weight 220.0 kg (485.0 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Roost
5 Heals the user by half its max HP.
3 Supersonic
55% 20 Confuses the target.
7 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
11 Confuse Ray
100% 10 Confuses the target.
14 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
23 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
30 Raises the user's Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
55% 20 Confuses the target.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Roost
5 Heals the user by half its max HP.
3 Supersonic
55% 20 Confuses the target.
7 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
11 Confuse Ray
100% 10 Confuses the target.
14 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
23 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
27 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
30 Raises the user's Speed by two stages.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
39 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mud Sport
15 Halves all Electric-type damage.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
40 Does nothing.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Water Sport
15 Halves all Fire-type damage.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x