Mantine
Gold

As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.

Silver

Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

Crystal

It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex Data

Classification Kite Pokémon
Height 2.1 m (6'11")
Weight 220.0 kg (485.0 lbs)
Abilities N/A in Gen II

Game Locations

  • Johto Sea Route 41 Area

Training

EV Yield +2 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Supersonic
55% 20 Confuses the target.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
30 Raises the user's Speed by two stages.
40 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
49 Confuse Ray
100% 10 Confuses the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
10 Supersonic
55% 20 Confuses the target.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Agility
30 Raises the user's Speed by two stages.
40 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
49 Confuse Ray
100% 10 Confuses the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x