Sword
Mantyke living in Galar seem to be somewhat sluggish. The colder waters of the seas in this region may be the cause.
Legends Arceus
Though ball-like in shape, this Pokémon is a proficient swimmer. I have discovered that if a Mantyke spends much time with schools of Remoraid, it will eventually achieve evolution.
Pokédex & Training Data
Classification
Kite Pokémon
Height
1.0 m (3'03")
Weight
65.0 kg (143.3 lbs)
Abilities
- Swift Swim
- Water Absorb
- Water Veil (Hidden)
EV Yield
+1 Sp. Def
Catch Rate
25
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Sinnoh (D/P)
#140
Sinnoh (Plat.)
#140
Unova (B2/W2)
#233
Kalos (Coastal)
#139
Alola (US/UM)
#145
Galar (Sw/Sh)
#354
Hisui
#164
National
#458
Isle of Armor
#046
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 16 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 20 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 24 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 32 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 36 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 40 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 44 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 8 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 12 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 16 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
| 20 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 24 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 28 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 32 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 36 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 40 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 44 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 48 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 9 | Aerial Ace | 60 | — | 20 | Never misses. | |
| 15 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 29 | Roost | — | — | 5 | Heals the user by half its max HP. | |
| 37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| Splash | — | — | 40 | Does nothing. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Confuse Ray | — | 100% | 10 | Confuses the target. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| Splash | — | — | 40 | Does nothing. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
45
Attack
20
Defense
50
Sp. Atk
60
Sp. Def
120
Speed
50
Total
345
Type Defenses
(vs. Gen 6+ rules)