Mantyke
Sword

Mantyke living in Galar seem to be somewhat sluggish. The colder waters of the seas in this region may be the cause.

Legends Arceus

Though ball-like in shape, this Pokémon is a proficient swimmer. I have discovered that if a Mantyke spends much time with schools of Remoraid, it will eventually achieve evolution.

Evolution Chain

mantyke
Mantyke
level up
mantine
Mantine

Pokédex Data

Classification Kite Pokémon
Height 1.0 m (3'03")
Weight 65.0 kg (143.3 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Supersonic
55% 20 Confuses the target.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
20 Agility
30 Raises the user's Speed by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
40 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Supersonic
55% 20 Confuses the target.
8 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
20 Agility
30 Raises the user's Speed by two stages.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
32 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
36 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
40 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
9 Aerial Ace
60 20 Never misses.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
21 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
29 Roost
5 Heals the user by half its max HP.
37 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
40 Does nothing.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Splash
40 Does nothing.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 45
Attack 20
Defense 50
Sp. Atk 60
Sp. Def 120
Speed 50
Total 345

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x