Octillery
Sword

It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.

Legends Arceus

While Octillery still shoots water from its mouth, the drastic anatomical difference between it and Remoraid meant that for a long time, no one believed the former evolved from the latter.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.9 m (2'11")
Weight 28.5 kg (62.8 lbs)
Abilities

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Lock On
5 Ensures that the user's next move will hit the target.
30 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Soak
100% 20 Changes the target's type to Water.
54 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Lock On
5 Ensures that the user's next move will hit the target.
30 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
36 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Soak
100% 20 Changes the target's type to Water.
54 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
11 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
34 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x