Octillery
Ultra Sun

The ink it spits when escaping is special. It contains a substance that dulls the sense of smell, so Pokémon with keen noses get lost.

Ultra Moon

It usually sleeps in caves. The pitch-black ink that Octillery spits is also used for cooking.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.9 m (2'11")
Weight 28.5 kg (62.8 lbs)
Abilities

Game Locations

  • Alola Route 8 Main
  • Hauoli City Beachfront
  • Kalae Bay Area
  • Melemele Sea Area

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
28 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
46 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
58 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
64 Soak
100% 20 Changes the target's type to Water.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
28 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
46 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
58 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
64 Soak
100% 20 Changes the target's type to Water.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x