Octillery
Ruby/Sapphire

OCTILLERY grabs onto its foe using its tentacles. This POKéMON tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, OCTILLERY spews ink to escape.

Emerald

It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape.

Firered

It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.

Leafgreen

It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.9 m (2'11")
Weight 28.5 kg (62.8 lbs)
Abilities

Game Locations

  • Hoenn Safari Zone Expansion South

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
38 Focus Energy
30 Increases the user's chance to score a critical hit.
54 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
38 Focus Energy
30 Increases the user's chance to score a critical hit.
54 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
38 Focus Energy
30 Increases the user's chance to score a critical hit.
54 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x