Black/White
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
Black 2/White 2
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Pokédex & Training Data
Classification
Jet Pokémon
Height
0.9 m (2'11")
Weight
28.5 kg (62.8 lbs)
Abilities
- Suction Cups
- Sniper
- Moody (Hidden)
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#173
Sinnoh (D/P)
#133
Sinnoh (Plat.)
#133
Johto (HG/SS)
#175
Unova (B2/W2)
#236
Kalos (Coastal)
#145
Alola (US/UM)
#144
Galar (Sw/Sh)
#149
Hisui
#147
National
#224
Isle of Armor
#045
Game Locations
Undella Bay Area
Undella Town Area
Unova Route 21 Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 1 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| 6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | |
| 29 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 36 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 42 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 48 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 55 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 61 | Soak | — | 100% | 20 | Changes the target’s type to Water. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| 1 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| 6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 22 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage. | |
| 28 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 64 | Soak | — | 100% | 20 | Changes the target’s type to Water. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
75
Attack
105
Defense
75
Sp. Atk
105
Sp. Def
75
Speed
45
Total
480
Type Defenses
(vs. Gen 6+ rules)