
X
It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.
Y
It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
Omega Ruby/Alpha Sapphire
Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape.
Pokédex Data
Classification
Jet Pokémon
Height
0.9 m (2'11")
Weight
28.5 kg (62.8 lbs)
Abilities
- Suction Cups
- Sniper
- Moody (Hidden)
Game Locations
- Azure Bay Area
- Kalos Route 12 Area
- Shalour City Area
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
1 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |
28 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
64 | Soak | — | 100% | 20 | Changes the target's type to Water. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
1 | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
6 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
10 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
14 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
22 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Octazooka | 65 | 85% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |
28 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
34 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
40 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
46 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
58 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
64 | Soak | — | 100% | 20 | Changes the target's type to Water. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM07 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
75
Attack
105
Defense
75
Sp. Atk
105
Sp. Def
75
Speed
45
Total
480
Type Defenses
(vs. Gen 6+ rules)