Octillery
Diamond

It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.

Pearl

It obscures its foe’s vision by spitting a cloud of murky ink. It makes its nest among boulders.

Platinum

It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.

Heartgold

It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.

Soulsilver

It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.9 m (2'11")
Weight 28.5 kg (62.8 lbs)
Abilities

Game Locations

  • Pastoria City Area
  • Sinnoh Pokemon League Area
  • Sinnoh Route 212 East Towards Pastoria City
  • Sinnoh Route 213 Area
  • Sinnoh Route 222 Area
  • Sinnoh Route 224 Area
  • Sinnoh Sea Route 223 Area
  • Sinnoh Sea Route 230 Area
  • Sunyshore City Area

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
29 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
36 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
48 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
29 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
36 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
48 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
1 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
6 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
10 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
14 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Focus Energy
30 Increases the user's chance to score a critical hit.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
29 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
36 Wring Out
100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
42 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
48 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
55 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.
Swift
60 20 Never misses.

Base Stats

Hp 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x