Octillery
Gold

It traps enemies with its suction- cupped tentacles then smashes them with its rock-hard head.

Silver

It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fel­ low OCTILLERY.

Crystal

Its instinct is to bury itself in holes. It often steals the nesting holes of others to sleep in them.

Evolution Chain

remoraid
Remoraid
Level 25
octillery
Octillery

Pokédex Data

Classification Jet Pokémon
Height 0.9 m (2'11")
Weight 28.5 kg (62.8 lbs)
Abilities N/A in Gen II

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
38 Focus Energy
30 Increases the user's chance to score a critical hit.
54 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
22 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
25 Octazooka
65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
38 Focus Energy
30 Increases the user's chance to score a critical hit.
54 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
70 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 75
Attack 105
Defense 75
Sp. Atk 105
Sp. Def 75
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x