
Sword
Bulky pincers account for one third of Scizor’s body weight. A single swing of one of these pincers will crush a boulder completely.
Legends Arceus
Evolved by way of a curious item. The shell covering its body has been shown to be stronger than forged steel.
Pokédex Data
Classification
Pincer Pokémon
Height
1.8 m (5'11")
Weight
118.0 kg (260.1 lbs)
Abilities
- Swarm
- Technician
- Light Metal (Hidden)
Training
EV Yield
+2 attack
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
16 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
20 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
24 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
28 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
32 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
36 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
40 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
44 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
48 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
16 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
20 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
24 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
28 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
32 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
36 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
40 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
44 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
48 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
11 | Aerial Ace | 60 | — | 20 | Never misses. | |
14 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
18 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
29 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
34 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
34 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM49 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM69 Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
TM73 Cross Poison | 70 | 100% | 20 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
TM74 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM94 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR60 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR61 Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM62 Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
Base Stats
Hp
70
Attack
130
Defense
100
Sp. Atk
55
Sp. Def
80
Speed
65
Total
500
Type Defenses
(vs. Gen 6+ rules)