Hitmonlee
Sword

This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
4 Double Kick
30 100% 30 Hits twice in one turn.
8 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Endure
10 Prevents the user's HP from lowering below 1 this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
24 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
28 Mind Reader
5 Ensures that the user's next move will hit the target.
32 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
40 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
4 Double Kick
30 100% 30 Hits twice in one turn.
8 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Endure
10 Prevents the user's HP from lowering below 1 this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
24 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
28 Mind Reader
5 Ensures that the user's next move will hit the target.
32 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
40 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x