Hitmonlee
Sword

This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

Evolution Chain

tyrogue
Tyrogue
Level 20
Atk > Def
hitmonlee
Hitmonlee
Level 20
Atk < Def
hitmonchan
Hitmonchan
Level 20
Atk = Def
hitmontop
Hitmontop

Pokédex & Training Data

Classification Kicking Pokémon
Height 1.5 m (4'11")
Weight 49.8 kg (109.8 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #106
Johto (G/S/C) #144
Johto (HG/SS) #146
Galar (Sw/Sh) #108
National #106
Blueberry #093

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
4 Double Kick
30 100% 30 Hits twice in one turn.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
24 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
28 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
32 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
4 Double Kick
30 100% 30 Hits twice in one turn.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
24 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
28 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
32 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
36 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 — 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 120
Defense 53
Sp. Atk 35
Sp. Def 110
Speed 87
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x