Dewgong
Ultra Sun

It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It’s especially fond of Wishiwashi.

Ultra Moon

It sunbathes on the beach after meals. The rise in its body temperature helps its digestion.

Lets Go Pikachu/Lets Go Eevee

Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
1 Sheer Cold
30% 5 Causes a one-hit KO.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
11 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
13 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
17 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
21 Rest
5 User sleeps for two turns, completely healing itself.
23 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
39 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
49 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
65 Hail
10 Changes the weather to a hailstorm for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
1 Sheer Cold
30% 5 Causes a one-hit KO.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
11 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
13 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
17 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
21 Rest
5 User sleeps for two turns, completely healing itself.
23 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
39 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
49 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
61 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
65 Hail
10 Changes the weather to a hailstorm for five turns.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Horn Drill
30% 5 Causes a one-hit KO.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
12 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Rest
5 User sleeps for two turns, completely healing itself.
26 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
32 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
52 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
62 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Helping Hand
20 Ally's next move inflicts half more damage.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM57 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM58 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM60 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x