
Black/White
In snow, the pure white coat covering its body obscures it from predators.
Black 2/White 2
Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots.
Pokédex Data
Classification
Sea Lion Pokémon
Height
1.7 m (5'07")
Weight
120.0 kg (264.6 lbs)
Held Items
None in this generation.
Game Locations
- Giant Chasm Area
- Giant Chasm Forest Cave
- Seaside Cave 1f
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
34 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
39 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
49 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
55 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
61 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
65 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
34 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
39 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
45 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
49 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
55 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
61 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
65 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
90
Attack
70
Defense
80
Sp. Atk
70
Sp. Def
95
Speed
70
Total
475
Type Defenses
(vs. Gen 6+ rules)