Dewgong
Black/White

In snow, the pure white coat covering its body obscures it from predators.

Black 2/White 2

Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #087
Johto (G/S/C) #177
Johto (HG/SS) #179
Unova (B2/W2) #266
Alola (US/UM) #116
National #087
Blueberry #144

Held Items

None in this generation.

Game Locations

Giant Chasm Area
Giant Chasm Forest Cave
Seaside Cave 1f

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
11 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
13 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
17 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
21 Rest
— — 5 User sleeps for two turns, completely healing itself.
23 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
27 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Sheer Cold
— 30% 5 Causes a one-hit KO.
39 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
49 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
61 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
65 Hail
— — 10 Changes the weather to a hailstorm for five turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
3 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
11 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
13 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
17 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
21 Rest
— — 5 User sleeps for two turns, completely healing itself.
23 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
27 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
31 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
33 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Sheer Cold
— 30% 5 Causes a one-hit KO.
39 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
49 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
61 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
65 Hail
— — 10 Changes the weather to a hailstorm for five turns.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x