Ultra Sun
It has always been supposed that Seel live only in cold seas. Their having shown up in Alola is a mystery.
Ultra Moon
Thanks to its thick fat, cold seas don’t bother it at all, but it gets tired pretty easily in warm waters.
Lets Go Pikachu/Lets Go Eevee
Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.
Pokédex & Training Data
Classification
Sea Lion Pokémon
Height
1.1 m (3'07")
Weight
90.0 kg (198.4 lbs)
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#086
Johto (G/S/C)
#176
Johto (HG/SS)
#178
Unova (B2/W2)
#265
Alola (US/UM)
#115
National
#086
Blueberry
#143
Held Items
None in this generation.
Game Locations
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Seaward Cave Area
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 3 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 51 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 3 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 51 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 8 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 12 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 16 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 20 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 26 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 32 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 38 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM67 Smart Strike | 70 | — | 10 | Never misses. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. | |
| TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
| Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
| Perish Song | — | — | 5 | User and target both faint after three turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
65
Attack
45
Defense
55
Sp. Atk
45
Sp. Def
70
Speed
45
Total
325
Type Defenses
(vs. Gen 6+ rules)