
Ultra Sun
It has always been supposed that Seel live only in cold seas. Their having shown up in Alola is a mystery.
Ultra Moon
Thanks to its thick fat, cold seas don’t bother it at all, but it gets tired pretty easily in warm waters.
Lets Go Pikachu/Lets Go Eevee
Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.
Pokédex Data
Classification
Sea Lion Pokémon
Height
1.1 m (3'07")
Weight
90.0 kg (198.4 lbs)
Held Items
None in this generation.
Game Locations
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Poke Pelago Ulaula Island Reached
- Seaward Cave Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
53 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
8 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
12 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
16 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
20 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
26 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
32 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
38 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
44 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM58 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TM60 Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Horn Drill | — | 30% | 5 | Causes a one-hit KO. | |
Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
65
Attack
45
Defense
55
Sp. Atk
45
Sp. Def
70
Speed
45
Total
325
Type Defenses
(vs. Gen 6+ rules)