Dewgong
Red/Blue

Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.

Yellow

Its entire body is a snowy-white. Unharmed by even intense cold, it swims powerfully in icy waters.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities N/A in Gen I

Held Items

None in this generation.

Game Locations

  • Seafoam Islands B1f
  • Seafoam Islands B3f
  • Seafoam Islands B4f

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
30 Growl
100% 40 Lowers the target's Attack by one stage.
35 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
44 Rest
5 User sleeps for two turns, completely healing itself.
50 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
56 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
30 Growl
100% 40 Lowers the target's Attack by one stage.
35 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
44 Rest
5 User sleeps for two turns, completely healing itself.
50 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
56 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Horn Drill
30% 5 Causes a one-hit KO.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
TM12 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Pay Day
40 100% 20 Scatters money on the ground worth five times the user's level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM31 Mimic
10 Copies the target's last used move.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Bide
10 User waits for two turns, then hits back for twice the damage it took.
TM40 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM50 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x