
Diamond/PearlPlatinum
In snow, the pure white coat covering its body obscures it from predators.
Heartgold
Its streamlined body has little drag in water. The colder the temperature, the friskier it gets.
Soulsilver
It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly.
Pokédex Data
Classification
Sea Lion Pokémon
Height
1.7 m (5'07")
Weight
120.0 kg (264.6 lbs)
Held Items
None in this generation.
Game Locations
- Seafoam Islands B3f
- Seafoam Islands B4f
- Sinnoh Sea Route 226 Area
- Sinnoh Sea Route 230 Area
- Sinnoh Victory Road Inside B1f
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
34 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
34 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
1 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
11 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
13 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
17 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
31 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
33 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
34 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
37 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
41 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
43 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
47 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
90
Attack
70
Defense
80
Sp. Atk
70
Sp. Def
95
Speed
70
Total
475
Type Defenses
(vs. Gen 6+ rules)