Dewgong
Ruby/Sapphire

DEWGONG loves to snooze on bitterly cold ice. The sight of this POKéMON sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Emerald

It loves to snooze on bitterly cold ice. The sight of this POKéMON sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Firered

Its body is covered with a pure white fur. The colder the weather, the more active it becomes.

Leafgreen

It stores thermal energy in the body. It swims at a steady eight knots even in intensely cold waters.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #087
Johto (G/S/C) #177
Johto (HG/SS) #179
Unova (B2/W2) #266
Alola (US/UM) #116
National #087
Blueberry #144

Held Items

Game Locations

Icefall Cave Entrance
Icefall Cave Waterfall
Seafoam Islands B3f
Seafoam Islands B4f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
— 30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
— 30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
— 30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x