Dewgong
Ruby/Sapphire

DEWGONG loves to snooze on bitterly cold ice. The sight of this POKéMON sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Emerald

It loves to snooze on bitterly cold ice. The sight of this POKéMON sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.

Firered

Its body is covered with a pure white fur. The colder the weather, the more active it becomes.

Leafgreen

It stores thermal energy in the body. It swims at a steady eight knots even in intensely cold waters.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Held Items

Game Locations

  • Icefall Cave Entrance
  • Icefall Cave Waterfall
  • Seafoam Islands B3f
  • Seafoam Islands B4f

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
9 Growl
100% 40 Lowers the target's Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
29 Rest
5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
9 Growl
100% 40 Lowers the target's Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
29 Rest
5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
9 Growl
100% 40 Lowers the target's Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
29 Rest
5 User sleeps for two turns, completely healing itself.
34 Sheer Cold
30% 5 Causes a one-hit KO.
42 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
64 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x