Dewgong
Gold

Its streamlined body has little drag in water. The colder the temperature, the friskier it gets.

Silver

It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly.

Crystal

It sleeps under shallow ocean waters during the day, then looks for food at night when it's cold.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex Data

Classification Sea Lion Pokémon
Height 1.7 m (5'07")
Weight 120.0 kg (264.6 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
5 Growl
100% 40 Lowers the target's Attack by one stage.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
21 Rest
5 User sleeps for two turns, completely healing itself.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
60 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
5 Growl
100% 40 Lowers the target's Attack by one stage.
16 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
21 Rest
5 User sleeps for two turns, completely healing itself.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
60 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 90
Attack 70
Defense 80
Sp. Atk 70
Sp. Def 95
Speed 70
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x